Portfolio
Best Projects




Ilustrations
To continuously refine my artistic abilities, I regularly produce personal illustrations. This collection highlights my proficiency in a range of 2D styles, including stylized, pixel art, and realistic illustrations, ensuring my skills remain sharp and adaptable




TCG Characters
A series of small collaborations focused on character design for a Trading Card Game (TCG) made for kickstarter.

Main screen for a game designed for the Bank of Credit in Perú



Main screen for a game designed for the Bank of Credit in Perú
Cybersecurity Game
As Art Director for this web-based game, developed for a company and specifically tailored for older adult users, I oversaw the creation of all optimized assets. The game supports collaborative 'Keep Talking and Nobody Explodes'-style gameplay on both mobile and PC, focusing on educating corporate workers about common vulnerabilities in financial security




Cotton
As the designer and Art director of "Cotton", a psychological journey where players guide a charming plushie through a disquieting, fragmented world. This unsettling environment is, in fact, the subconscious mind of a comatose individual, and the core objective is to restore identity by traversing its deepest fears and memories.




Games for Mental Health
As the lead designer and art director for this project, I developed the concept art and created key in-game assets for "Patch of heaven". This game was innovatively designed to address anxiety, benefiting from direct consultation and support from a medical center.




Best Projects
My role as Concept Artist and 2D Artist for "Clan Shinigami" , a 2014 mobile Metroidvania, involved crafting all performance-optimized game assets. Players control Hado, the newest Shinigami (God of Death), on a mission through the underworld to reveal its secrets and the origins of its order.




Concept Art for Guaraná
Dedicated to redefining character representation for young female audiences, this project's 2D art and 3D models prioritize personality, expressiveness, and user-focused design.
These visuals stand in purposeful contrast to common sexualized portrayals of adult women, fostering positive and empowering representations




Ankalli
For this Peruvian game, I served as Concept Artist, shaping its visual identity through 2D art and 3D modeling (3ds Max). The project delves into Incan culture, reimagining history with a compelling mystery: humanity's genesis linked to a forgotten UFO encounter. Players embark as intrepid explorers to unearth hidden truths and deliver a definitive conclusion.


